/PRZWT/On October 23rd, the national competition briefing for the Metaverse 3D Digital Content Design and Creation event of the 2025 Belt and Road and BRICS Skills Development and Technological Innovation Competition was successfully held in the form of a live online broadcast. This briefing aimed to help the participating teams from various colleges and universities fully understand the relevant information of the competition and make good preparations for it. It attracted the participation of contestants, instructors and relevant staff from vocational colleges all over the country.
At the event description meeting, Teacher Zhang from the event organizing committee first gave a basic introduction to the event, elaborating in detail on key information such as the event positioning, group division, participation qualifications, registration process, event task content, tools and platforms to be used in the competition, and award Settings.
This competition event is held against the backdrop of the accelerated integration of the digital and physical worlds by the development of high-tech such as the metaverse, 5G, and artificial intelligence, and the significant shortage of talents in 3D digital content production and industry. The event is hosted by the Chinese Council of the BRICS Business Council, the Belt and Road and BRICS Skills Development International Alliance, and the "Belt and Road" and BRICS Skills Development and Technological Innovation Training Center of the China Association for Science and Technology. It is co-hosted by the China Association for Invention and the Center for International People-To-People Exchange of the Ministry of Education, and organized by the Chinese Working Group on Skills Development, Applied Technology and Innovation of the BRICS Business Council. Shenzhen JIMu Yitap Technology Co., LTD. (hereinafter referred to as "JIMU Yitap") is the co-organizer. It is learned that the competition event is divided into two groups: the secondary vocational school group and the higher vocational school group, both of which are team competitions. The practical competition tasks mainly include three items: 3D virtual space collection and production in the metaverse, reverse engineering design and production of 3D digital content, and rendering and interactive application of metaverse scenes, comprehensively assessing the contestants' comprehensive 3D digital content creation ability and teamwork ability. The awards are divided into first prize (accounting for 10%), second prize (accounting for 20%), third prize (accounting for 30%), and excellence award.
Subsequently, for the secondary vocational school and higher vocational school groups, Mr. Hu from the competition organizing committee provided a detailed interpretation of the technical regulations of the competition. Teacher Hu elaborated in detail on the technical regulations and scoring criteria of the competition, with a focus on introducing the practical competition task requirements, scoring standards, and competition duration for both the higher vocational group and the secondary vocational group. He emphasized the core skills and assessment points that the contestants need to pay attention to during the preparation process, helping all the contestants make adequate preparations for the competition.
To facilitate the contestants' understanding, Teacher Hu Di also provided on-site comments on sample questions of the competition to visually demonstrate the key points of scoring and deduction, technical standards, etc., enabling the contestants to have a clearer understanding of the key points of each task in the competition.
To help the contestants familiarize themselves with the competition tools and operating environment in advance, at the meeting, Mr. Ding from the competition organizing committee gave a detailed demonstration of the operation processes of the hardware equipment and software platforms used in the competition, including key steps such as spatial scanning, model restoration, model material editing, and online exhibition hall setup. He also emphasized the operational skills that the participating teams need to master proficiently during the preparation process.
In addition, in response to the common concerns of the contestants, concentrated Q&A sessions were held at the briefing, and the software installation packages, learning materials, platform permissions, and official communication channels needed for the competition preparation were also announced, providing comprehensive support for the contestants' preparation.
The registration for the Metaverse 3D Digital Content Design and Creation event of the 2025 BRICS Competition is currently underway, and the registration deadline is October 31st. Teachers and students from vocational colleges who wish to sign up for the Metaverse 3D Digital Content Design and Creation event of this BRICS Competition can log in to the official BRICS Competition information service platform, search for the event number "BRICS2025-ST-098", find the event registration entrance, fill in the relevant information as required and submit it, and the registration will be successful. If you are unable to register online, you can also contact the teachers of the competition organizing committee for offline registration.
As an important event of the Belt and Road and BRICS Skills Development and Technological Innovation Competition in the field of metaverse, the Metaverse 3D Digital Content Design and Creation Competition will provide a platform for teachers and students from secondary vocational schools and higher vocational colleges to showcase their talents, exchange skills and learn about the development trends of the industry. Subsequently, the contestants will actively prepare for the competition based on the content of the briefing. We look forward to all the contestants demonstrating their style and level in the competition and achieving outstanding results.