SONY participated in the 20th CTE China Toy Fair and released toio™ visual children's Enlightenment programming learning solution

2022-11-03 14:52 0

/ Aswuntong/Guangzhou, November 03, 2022 -- SONY (China) Education Department (hereinafter referred to as: SONY) exhibited at the 20th CTE China Toy Fair (Exhibition Hall No. 11, booth No. 11T07) held in West China International Expo City, Chengdu City, Sichuan Province. At the show, SONY unveiled toio™ Creative Robot Suite (toio™), a visual programming learning solution that provides students from kindergarten to elementary school with a programming learning experience that inspires their curiosity and autonomous learning ability through virtual and real interactive programming AIDS, curriculum design and interesting teaching content tailored to children's learning characteristics during the enlightenment period. At the show, SONY toio™ and its toio™ themed family were awarded the first "STEAM Toy Certification" by the China Toys and Baby Products Association.

In the toio™ visual programming learning class, students will brainstorm in small groups, take on different tasks, communicate with each other, discuss different solutions to problems, and work together to find the best solution. Through the course, students will master the graphical programming interface, understand the meaning of common programming terms such as "repetition" and "judgment", improve their ability to analyze and solve problems independently in practice, trial and error and review summary, and gain a multi-dimensional STEAM learning experience covering music, science, art and other aspects. The course is equipped with a complete teaching PPT, knowledge outline, course examples and program examples, as well as a script-style teacher's manual with detailed and prominent contents, which makes it easy for teachers who have just come into contact with it.

The toio Visual Programming course consists of 36 class hours, including the toio Core Qpo ™, the toio™ special charger, 12 toio™ activity pads, and 6 visual programming-themed task charts. This solution has three highlights: interactivity, customization and immersion, helping students to learn programming more vividly, more freely and more committed.

Virtual and real interaction, programming effect clearly visible: toio™ visual programming course is interactive. toio™ core Q-bot can provide real-time feedback on programming instructions, making it easier for children to understand programming logic. Abstract programming instructions are presented in the form of concrete movements such as graphics, sounds, and Q-Bao moving forward and backward, which can strengthen children's confidence and bring a sense of achievement on the one hand. It allows children to see the programming effect more directly and encourages them to keep trying and making mistakes. Through program statements such as "control", "detection" and "variable", they can understand the programming structure, experience the charm of programming and cultivate computational thinking.

'Custom' teaching AIDS inspire creative potential: toio™ special pads provide students with open and free play to train independent thinking and decision making, develop a variety of ways of playing, and tap their potential. The operation mat is divided into several small grids, and students can freely design corresponding programs for each grid. When the core Q Bao reads the built-in programs of the grid, it will give corresponding feedback, such as moving forward and backward, turning left and right, etc., and match different sound combinations, so that each child can create unique programming stories. toio™ Special Operating pads are designed for use in teaching Settings. They are A3 size and fit to student desks. They are suitable for use in school Settings and educational institutions.

"Immersive" situational teaching and learning: toio™ Visual programming learning solutions also feature toio™ Magic challenges that make it easier for students to engage in lessons, "immerse", and think more positively about the character of the story through magic-style storylines. At the same time, step by step operation instructions, difficulty step by step, can help students build confidence. The toio™ Magic Challenge consists of six project-based learning chapters. Set in the "Land of Aikenia", students will follow the main character, Q the Magician, as they explore the mysterious castle in the magical Academy of the land of Aikenia.

Easy to expand, unlock more gameplay: toio™ visual programming learning solution is easy to expand, through the visual programming interface, can be combined with LEGO WeDo2.0, Micro:bit and other third party hardware, match different programs, more diverse gameplay, let students create more interesting work. For example, when combined with LEGO WeDo2.0, Qbao can control the DC motor in WeDO forward or backward.

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In addition to the toio™ visual programming learning solution, toio™ also offers a diverse learning experience in programming, music, strategic thinking, and more with its five dedicated themes: "Play Music Together Pico Kids ™", "Strategy Arena ™" and "toio Mini Steering Wheel ™", which are exhibited offline for the first time, are aimed at C-end consumers to cultivate children's musical literacy, hands-on innovation, decision-making ability and rule awareness in multiple dimensions of brain development. And "Go! Discover the World of Programming ™, Working Bio Gesundroid™, focuses on B-side schools and educational institutions, providing enlighten learning of programming thinking through interesting story Settings, interactive voice lectures, educational courseware and supporting materials.

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SONY toio™ and toio™ theme family used with each other recently became the first STEAM toys certified by the STEAM Toy Evaluation Code in China, and were officially awarded the certificate at the exhibition site. Zhao Wei, General Manager of SONY China Education Division attended the presentation ceremony and said: "STEAM education has attracted increasing attention from parents and the education industry in recent years. SONY is committed to creating STEAM teaching AIDS and education and teaching solutions with high technical content, scientific and systematic, and full of fun, focusing on the connection and interaction between the learning process and the real world, stimulating children's curiosity and independent learning ability, so that children can build confidence and all-round development in STEAM learning through lively learning. China Toy Fair has entered its 20th year, providing a platform for industry partners to communicate and exchange ideas. SONY is very proud to be present at the show and bring you SONY toio™ Visual programming learning solutions. We will continue to innovate and join hands with industry partners to promote the development of STEAM education for young people."

Source: Corporate press release
Keywords: SONY
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